About the project “coding-stories”
Where history meets coding – discover, create, and learn through adventure.
coding-stories.com is a modern educational project that combines historical tales, adventure literature, and coding. It was created for children and young people who want to learn in an engaging way – through history, play, and discovery.
The project also aims to show the importance of teamwork, where each participant can use their unique skills – from graphics, animation, and stage design, through music and special effects, scriptwriting and storytelling, all the way to programming. Thanks to this, Coding-stories develops not only knowledge but also collaboration, creativity, and a strong sense of agency.
The first story: Archimedes Adventure
The series begins with “Archimedes Adventure”, a journey to ancient Syracuse. The main character is Archimedes – a brilliant mathematician, inventor, and engineer. Students will discover his ideas and experiments, explore the historical background, and at the same time solve logic and programming tasks inspired by his discoveries.
In this story, we will also learn about the defense of Syracuse against the Roman attack, in which Archimedes played a key role by creating extraordinary war machines and strategies. It is a story that teaches creative problem solving, courage in experimenting, and the joy of discovery.
The upcoming stories
“Archimedes Adventure” is only the beginning. We are preparing more books and materials that will take readers into different eras and encounters with extraordinary people:
- Octavian Augustus – the first emperor of Rome, who ended the civil wars and established the foundations of Pax Romana. His story shows the importance of planning, foresight, and organization – skills that are also essential in coding.
- Krystyna Skarbek – the brave Polish intelligence agent during World War II, famous for her courage, wit, and resourcefulness. Her story shows that determination and intelligence can overcome the greatest challenges.
- The three Polish mathematicians: Marian Rejewski, Jerzy Różycki, and Henryk Zygalski – graduates of Poznań University, who broke the code of the German Enigma machine. Their work proves that mathematics and logic can change the course of history, and that analytical thinking holds great power.
Each volume is not only a thrilling story but also includes self-solving tasks, downloadable educational materials, and short videos, bringing the adventure from the book’s pages into an interactive learning experience.
History
In 2020, the book “Code in Python – let’s create an adventure game” was published. It became both an inspiration and the first step toward creating the coding-stories.com project.
The publication introduces children and young people to the world of programming in Python through a practical and engaging challenge – building their own adventure game.
The book guides readers step by step, from the basics of coding to more advanced elements, while developing logical thinking, creativity, and independence in problem solving.
Download a preview
By clicking on the book cover below, you can download a preview in PDF format: